Reflexes

You can make a Reflex Check in response to any action as long as you did not make a check during your last turn. In order to interrupt another unit's action, you must make a Reflex Check against what they are doing, whether it is it raise a shield, move a body part or completely move out of the way of an incoming spell. Depending on how you want to respond after a successful Reflex Check, you either make a new check should your action require one or act in the best way you see fit. EIther way, you only gain one action by using your Reflexes. Starting out, a Reflex Check can only be used to activate

Commands
-REFLEX: USE ITEM, Use an item in response to another action.

-REFLEX: SHIFT, Move one tile in response to another action.

-REFLEX: MOVE, [Requires Reflexes 15 and REFLEX: SHIFT] Make a move action in response to another action.

-REFLEX: COUNTER ATTACK, [Requires Reflexes 15] Make an attack in response to being attacked.

-REFLEX: ADJUST POSSITION, Reposition your body so that an incoming attack strikes against a different part of your body.

-REFLEX: PARRY, Raise you shield or attempt to block with a weapon (See Blocking).

-REFLEX: CAST OFFENSIVE SPELL, Cast a spell in retaliation to an incoming spell.

-REFLEX: CAST DEFENSIVE SPELL, Cast a protective spell in response to an incoming spell or attack.

-REFLEX: CAST HEALING SPELL, Cast a restoration spell in response to taking damage or someone else taking damage.

-FRINGE, [Requires REFLEX: MOVE and REFLEX: PARRY], In response to an area attack, you may move to the targeted tiles as a free action to take 75% of the effect. The remaining 25% of the effect is distributed between each other unit which would have taken full damage.

Passive Skills
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