Blocking

To block with an equiped weapon or sheild you must first pass a Reflex Check against their Melee or Ranged attack, then make a Block Check against their attack. (You can not block magic attacks without passing a Reflex Check to make a Move Action to get out of the way (you must not have moved on your last turn) or activate a counter spell)

Commands
All Blocking Commands require a Shield to activate, once per encounter
 * 1 Rank, BLOCK, If you have a Shield equipped (or an Offhand Weapon with PARRY) you may spend a Willpower to complete block an attack. AoE magic still hits you.
 * 16 Ranks, SHIELD BASH, Spend a Willpower. You bash your shield against a unit, dealing Strength + Blocking, as well as knocking the unit back a number of tiles equal to your Wisdom.
 * 33 Ranks, CARAPACE, When you are at full health, treat each of your attributes as if they are at +1. The additional health gained by having your Constitution raised goes away upon being targeted by an attack.
 * 50 Ranks, JUGGERNAUGHT, Spend a Willpower. When moving through tiles which would provoke attacks of opportunity against you from enemy units, you may deal Strength + Blocking + Knock Prone as an immediate interrupt until the beginning of your next turn.
 * 66 Ranks, PARRY, You may now use an Offhand Weapon to block incoming attacks with the BLOCK Command or by making a Reflex Check against an attack.
 * 83 Ranks, FULTON BASTION, Spend a Willpower. [Requires having studied at a Hall of Defense] Bide your time without attacking for two rounds, taking in damage to unleash (before armor reduction) x2 to all targets who damaged you. WARNING, being healed by other units increases the damage output but also includes them in the attack. You can not call off this attack unless you are inhibited by certain status effects.
 * 99 Ranks, BULWARK, Spend two Willpower. You take no damage from enemy units for 1D4 rounds. Attacking an enemy unit ends this effect.

Move to Rogue Category: Move to Warden:
 * DODGE BULLETS, You instantly weave out of the way of the first bullet or shell fired at you. The next bullet or shell can be dodged by scoring a [1-5:6]. The success pool falls with each new bullet or shell fired at you during the encounter.
 * BLOCK ARROWS, You instantly deflect the first incoming arrow or bolt fired at you. The next arrow or bolt can be blocked by scoring a [1-5:6]. The success pool falls with each new arrow or bolt fired at you during the encounter.