Offhand Weapons

All One-Handed Weapons can be held in the offhand. When this is the case, their score pulls from the Offhand Weapons Skill instead, giving each weapon a different rating should the user be dual-wielding.

The Offhand Weapons category is specific to Wands, Relics and Shields.

Make an Offhand Weapons Check whenever using these types of weapons and add its score to the attack.

Wands
Wands deal 1D4 Direct damage.

TREE BRANCH, Magic + 1

SOPHIA, Magic + 2, +1 Communication Skill

ANASTASIA, Holds 1D10 charges of Charm

ESTRELLA, Magic + 3, Holds 4 charges of Calm Mind

MEDRAUT, Magic + 3 Water, area

BELLADONNA, Holds 1d10 charges of Poison

ZIDANE, Magic + 3, +1 Magic

GOMORY, Magic + 4 Wind, area

Magic ignores armor

Slashing damage is reduced by Heavy Armor

Piercing damage is reduced by Light Armor but makes Slashing damage unhealable

Bludgeaoning damage is reduced by Light Armor but directly attacks the Heavy Armor Skill

One-Handed Weapons
DAGGER, 6 Slashing Damage

SWORD, 8 Slashing Damage

Two-Handed Weapons
LONGSWORD, 10 Slashing Damage

SWALLOW, 12 Slashing Damage

STAFF, 6 Bludgeoning Damage

Offhand Weapons
BOOMERANG, 6 Bludgeoning Damage on all targets

SHIELD, Willpower, +1 Blocking