Welcome to Absol

'Away from the Sun'
Absol, as we have come to call our world, is a realm of constant change. Literally meaning, 'away from the sun', our forefathers turned their backs on the light and sent our planet spinning out of control. There exists glyphs which tell of a lush, green world of our own, but those days have long been forgotten. Ever since the change, our world has pivoted and the lands abbraised, leaving little more than harsh tundra and endless desert. The oceans have risen up to lay claim to the massive continents, and land on which to live is becoming scarce. Entire civilizations have capcized with no way to adjust. The people spend their days in mourning and repentance while others seek broodish revenge against the gods or are content with spiteful disbelief. Some see the change as a blessing, preferring the curve of the population over the depravity of millions, or a deserving curse placed upon the infidels. What do you believe?

The World we Live In
Absol's map is one created using four of the continents from Wizard's Eberron maps: Aerenol and Xen'drik, which make up what is called The Mainland. The Continent of Argonnessen makes up Argonia, and Sarlona makes up the continent of the same name. Much of Khorvair is unlivable due to the oppressive effects of the Mournland.


 * Map of Absol

The Mainland
The Mainland used to span a continent so vast that no cartographer had ever ventured to encompass it all, but since The Turning, the oceans have lain claim, and for once the inhabitants have boundaries.

Shae Cairdal was once the largest city in all of Absol, and not its population has reached even greater expanses as the homeless have come from all over The Mainland seeking refuge. The Kings of Absol have agree to spread the homeless out to reduce the chance of plague and desparity, keeping the capital remotely respectable. A monorail relocates those in poverty to the different cities a southward. Shae Cairdal is a circular city with its highlife living at the elevated core, and gradually slums going outward.

Shae Mordai, or the City of the Dead, is said to be where The Turning took place. Among the Humans sulk Shadar-kai, the remnants of the bloodlines of The Ancestors, those who choose the path of darkness so long ago. Those who cling to the shadows go relatively unnoticed, despire the ruler being a Shadar himself.

The rail continues down a collection of islands and straights until it finally reaches Skyfall, a militaristic and beautiful city, at the top of what is left of the southern mainland.

The monorail stops just outside of Dar Qat, a Mul compound which the Kings are attempting to elevate into the next foundational city, but resistance from Everice has been high ever the last decade. The rebels from the south seek the rich minerals and gemstones found there.

Beyond the mountains lies a once hidden valley where creatures from the world of dreams have manifested in the physical world.

Everice is the last remaining uncharted spanse of land in Abso l. The homeless and those in poverty flee there seeking a refuge from the empire. Their numbers greatly outweigh the nobles, but where they call home is so furious they lack the motivation for an organized assault, or the resources to sustain such a move.

Campaigns
There are several campaigns which players can choose from

Rise of the Teyrn
The story of a family's rise to power long before the world turned

Eastern Sundering
The pursuit of the Eastern Kingdoms which lead to the eventual downfall

The Twilight Demesne
A search through the ruins of the old city-state for a fragment of hope

Deletant Frontier
Reclaiming the life we once held without regard